Patterson Hennessy Computer Organization and Design 5th Edition Pdf

Computer Organization and Design, 5th Edition – David A. Patterson

We believe that learning in computer science and engineering should reflect the current state of the field, as well as introduce the principles that are shaping computing. We also feel that readers in every specialty of computing need to appreciate the organizational paradigms that determine the capabilities, performance, energy, and, ultimately, the success of computer systems.

Modern computer technology requires professionals of every computing specialty to understand both hardware and software. The interaction between hardware and software at a variety of levels also offers a framework for understanding the fundamentals of computing. Whether your primary interest is hardware or software, computer science or electrical engineering, the central ideas in computer organization and design are the same. Thus, our emphasis in this book is to show the relationship between hardware and software and to focus on the concepts that are the basis for current computers.

The recent switch from uniprocessor to multicore microprocessors confirmed the soundness of this perspective, given since the first edition. While programmers could ignore the advice and rely on computer architects, compiler writers, and silicon engineers to make their programs run faster or be more energy-efficient without change, that era is over. For programs to run faster, they must become parallel. While the goal of many researchers is to make it possible for programmers to be unaware of the underlying parallel nature of the hardware they are programming, it will take many years to realize this vision. Our view is that for at least the next decade, most programmers are going to have to understand the hardware/software interface if they want programs to run efficiently on parallel computers.

The audience for this book includes those with little experience in assembly language or logic design who need to understand basic computer organization as well as readers with backgrounds in assembly language and/or logic design who want to learn how to design a computer or understand how a system works and why it performs as it does.

Changes for the Fifth Edition

We had six major goals for the fifth edition of Computer Organization and Design: demonstrate the importance of understanding hardware with a running example; highlight major themes across the topics using margin icons that are introduced early; update examples to reflect changeover from PC era to PostPC era; spread the material on I/O throughout the book rather than isolating it into a single chapter; update the technical content to reflect changes in the industry since the publication of the fourth edition in 2009; and put appendices and optional sections online instead of including a CD to lower costs and to make this edition viable as an electronic book.

Before discussing the goals in detail, let's look at the table on the next page. It shows the hardware and software paths through the material. Chapters 1, 4, 5, and 6 are found on both paths, no matter what the experience or the focus. Chapter 1 discusses the importance of energy and how it motivates the switch from single core to multicore microprocessors and introduces the eight great ideas in computer architecture. Chapter 2 is likely to be review material for the hardware-oriented, but it is essential reading for the software-oriented, especially for those readers interested in learning more about compilers and object-oriented programming languages. Chapter 3 is for readers interested in constructing a datapath or in learning more about floating-point arithmetic. Some will skip parts of Chapter 3, either because they don't need them or because they offer a review. However, we introduce the running example of matrix multiply in this chapter, showing how subword parallels offers a fourfold improvement, so don't skip sections 3.6 to 3.8. Chapter 4 explains pipelined processors. Sections 4.1, 4.5, and 4.10 give overviews and Section 4.12 gives the next performance boost for matrix multiply for those with a software focus. Those with a hardware focus, however, will find that this chapter presents core material; they may also, depending on their background, want to read Appendix C on logic design first. The last chapter on multicores, multiprocessors, and clusters, is mostly new content and should be read by everyone. It was significantly reorganized in this edition to make the flow of ideas more natural and to include much more depth on GPUs, warehouse scale computers, and the hardware-software interface of network interface cards that are key to clusters.

Contents:

Preface
1. Computer Abstractions and Technology
2. Instructions: Language of the Computer
3. Arithmetic for Computers
4. The Processor
5. Large and Fast: Exploiting Memory Hierarchy
6. Parallel Processors from Client to Cloud
Appendices
A. Assemblers, Linkers, and the SPIM Simulator
B. The Basics of Logic Design
C. Graphics and Computing GPUs
D. Mapping Control to Hardware
E. A Survey of RISC Architectures for Desktop, Server, and Embedded Computers

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Patterson Hennessy Computer Organization and Design 5th Edition Pdf

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